IN THE TAROT, the Zero Arcanum is called "the Fool." At gaming tables, "session zero" has become a popular designation for getting the players together, creating characters, and talking about the game before actual play begins. The two concepts dovetail nicely, as the Fool is the card of initiation, of beginning from scratch, of starting from nothing.
Pre-pandemic I was running a Glorantha campaign, but that all went on hold last year, giving me time in the interim to collect that campaign and others into two books. I have never run a game online, and have been extremely resistant to the idea. As a means of sticking a toe into the waters of distance gaming, I decided to run a one-on-one session with one of my regular players. The game we chose was Nephilim.
I have already talked extensively about Nephilim here, here, and here, so I will spare you the introductions and just point you in those directions. Nephilim is one of my favorite pieces of game design in existence, but given its subject matter (and its extreme faithfulness to that subject matter), it is easy to see why many people just didn't "get it." Shams Shirley, one of the co-authors of the English edition, commented after my first Nephilim post;