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"Come now my child, if we were planning to harm you, do you think we'd be lurking here beside the path in the very darkest part of the forest..." - Kenneth Patchen, "Even So."


THIS IS A BLOG ABOUT STORIES AND STORYTELLING; some are true, some are false, and some are a matter of perspective. Herein the brave traveller shall find dark musings on horror, explorations of the occult, and wild flights of fantasy.

Showing posts with label Mysticism. Show all posts
Showing posts with label Mysticism. Show all posts

Tuesday, October 25, 2022

Writing Riddles: Babalon and the Red Goddess

This is the second in a series of essays on Gloranthan Illumination. See the first here.


SEVERAL CENTURIES OF AN EXTREMELY POWERFUL exoteric religious institution led to the systematic suppression of esotericism in the West. For the sake of convenience—this is an article on Glorantha, not ecclesiastic history—we will label the various Western esoteric religious traditions as “Gnostic.” As a general rule of thumb Gnosticism places personalized spiritual experience over orthodox teachings, and this placed it at war from the 1st century C.E. onward against the developing and later dominant Catholic Church. Particularly later in the history of the Church, a convenient way to dismiss the Gnostic traditions was to associate them with the Devil. Whatever their teachings or intent—and there were some Gnostic traditions that painted a favourable picture of the Devil—the Gnostics were all “satanic” and therefore the enemies of mankind and ripe for extermination.


This sounds suspiciously like the attitude of several Gloranthan theistic cults towards Illuminates.


Gnosticism was deep underground by the 19th century, and increasingly referred to as “occultism.” Again, we are simplifying a bit here, but the statement is fairly accurate. Much of Western occultism, the Western Mystery Tradition, is essentially Gnostic. Perhaps no single occultist of the period, straddling the 19th and 20th centuries, was accused of playing on the Devil’s team more than Aleister Crowley (1875-1947). It is also fair to say no other occultist revelled in the accusations as much either. Labeled “the Wickedest Man Alive” by the British press, Crowley was accused of Devil worship, human sacrifice, corruption, enslavement, deviancy, and murder. I am sure more than one Nysalorean Riddler could relate. But what he was teaching, his doctrines and his goals, are deeply Gnostic, and a basic understanding of them is a useful way to bring Illumination—especially Lunar Sevening—alive at your gaming table.


Let’s get three things out of the way before we begin. First, while we are going to be drawing numerous parallels between the Red Goddess, the Lunar Way and Crowley’s philosophy of Thelema, no one here is saying that Greg Stafford was a Thelemite or that he intentionally modelled the religion of the Lunar Empire on Crowley’s teachings. Rather, these parallels (and as you will see there are a LOT of them) seem rather to arise from the fact that both Crowley and Stafford were digging deep into the same mythologies. Second, this is not an essay on Thelema, qabbalism, or any of the other concepts it will touch on. We are here to talk about Glorantha as a setting, RuneQuest as a game, and how to make these concepts playable in the context of both. Third, while I am myself a Thelemite, I am not here to proselytize to the reader in any way, shape, or form. Technically, Thelema forbids that. That aside, let’s dig in.


Babalon/The Red Goddess


There are a number of Thelemic deities, and Crowley conceptualizes them like a Malkioni Wizard. Each is seen as a manifestation of an abstract cosmic principle, and each is an emanation of what we might ultimately call his version of the Invisible God. Thelema has deities like Nuit and Hadit (more on them later), Ra Hoor Khuit, and the Holy Guardian Angel...but really it is Babalon, the Scarlet Woman, the Bride of Chaos, who is probably the most recognizable in the Thelemic pantheon.


With good reason. She is arguably the most significant.


Moon Goddess, Mistress of Time, Sister of Chaos...she went on a dire Godquest to find her Seventh Soul...and brought the gift of Illumination back into the world...she returned to the world in 1232, riding atop the Chaos demon known as the Crimson Bat. Illumination is an essential part of the Lunar religion and she embraces seemingly incompatible powers such as Life and Death...

"The Red Goddess," The Glorantha Sourcebook, p. 149   


Aside from the similarity in their titles—“scarlet” and “red,” “woman” and “goddess”—Babalon and the Red Goddess both combine in themselves all dualities and contradictions. This is actually Babalon's function in Thelemic mysticism. 


The Thelemic notion of Illumination--Crowley referred to it more often as Illuminism--lies in the union of opposites. Zero (Nothing or “no-thing” because it cannot be measured, described, or defined) is a symbol of this union. Zero equates with infinity. All numbers and their opposites are contained within Zero: 1 + -1, 2 + -2, 10,000 + -10,000, etc. For Crowley, then, overcoming false duality (male and female, dark and light, life and death) is essential to the ultimate union, that of subject and object, Self and Not-Self, Microcosm and Macrocosm. This experience is the "zero state."  


Creation, conversely, is the act of this perfect Nothing, the Void, dividing into opposites. Even in Genesis this is the case. The Deep, formless and void, is divided into light and darkness, day and night, wet and dry, male and female, etc. In Glorantha, this is of course Primal Chaos, from which the Elemental Runes emerge followed by Power, Condition, and Form Runes in neat pairs of opposites. 


For Crowley, Babalon is the mystical rejoining of opposites to reach that transcendent state once more. She accepts all things, and all things are united with their opposites within her. The Red Goddess serves a parallel Gloranthan function. She unites Death and Life, Illusion and Truth, Chaos and Cosmos. This is point one, then. Both Babalon and the Red Goddess represent Illumination via the reconciliation of opposites. 


Sevening


According to Greg Stafford, in the Dara Happan religion the individual is said to have six souls. Each of these is associated with a specific god: Dendara, Lodril, Oria, Dayzatar, Gorgorma, and Yelm. Lunar Illumination is referred to as "Sevening," because it postulates a Seventh Soul that awakes durning Illumination and unites all the rest. This soul is associated with Rashorana, either the last of the gods born or the first Chaos god. Rashorana incarnated--the Lunars teach--in the First Age as Nysalor.


Of course we also know that the Red Goddess had Seven Mothers, and there are Seven Phases of the Red Moon. But the number seven belongs to Babalon as well.



The Seal of Babalon, seven points, seven letters, and a whole lotta sevens.


Again, this is not an essay on esoteric number theory or the Qabalah (if you want those look here...I wrote five essays on the topic back in October of 2016 and they remain the most read articles on the blog today). So I am going to keep things simple here. 


Basically, Crowley placed a lot of import on the Tree of Life, a concept borrowed from Hebrew kabbalah. This is a conceptual blueprint of the mind of God as well as the human soul. Reading from the top down it shows the process of divine creation...but from the bottom up it shows the process of returning to the divine. That is all you need to know to follow the rest.


The Tree of Life also proposes multiple souls, or portions of the human psyche. I will spare you the Hebrew and make it simple. The three circles above the red line are basically the parts of us that are holy. They are, actually, indivisible from each other. If it helps, think of them as the point, the radius, and the circumference of a circle. Three things that are one. We will be coming back to them.


Below the red line are parts of us we are more familiar with. Setting aside the Body for a moment, Crowley's Illuminism was about awakening and mastering those six aspects of our psyches, much as Greg described awakening the Dara Happan souls. This is when the Illuminate reaches the Seventh...number 3 on the illustration below. THAT is the sphere where Babalon dwells. Thus she is the "Seventh Soul," where all the opposites come together.


Neat, huh.





Chaos


But what happens when you transcend all those opposites? Well, you are introduced to circle number 2 on that diagram. 3 is Babalon, but 2 belongs to To Mega Therion, the Great Beast, also known as Chaos.


Without up or down, left or right, good or bad, we are left with Chaos. And number 2 there on the Tree is decidedly sinister. Remember when I said from the top down it was a map of divine creation? Well circle 1 is Unity...circle 2 then is Disunity, the All tearing itself apart. Christian theology would put the Devil here. Perhaps a better way to think of these top three is thesis (1), antithesis (2), and synthesis (3). Put another way, 1 is the contracted universe, 2 is the Big Bang--a huge, violent, terrible holocaust--3 is where the explosion cools and matter and cosmos begin to form.


So Chaos is dangerous, untamed, wild...and thus needs Babalon to control it. Borrowing from the Book of revelations, Crowley uses the imagery of Babylon the Great riding atop the Beast, as seen in this depiction from his Tarot deck, the Book of Thoth.


The Eleventh Tarot Trump


Now if it seems odd to you that Aleister chose to use the Whore of Babylon and the Beast as essentially positive symbols, let me just say quickly that he felt the Book of Revelations was a good thing, and that exoteric monotheism needed to be torn down and replaced. Like a good many Gnostics before him, he took negative figures from the Bible and made positives of them conceptually. 


However, the image of a unifying goddess riding a wild manifestation of Chaos--Chaos she has tamed to her purpose--is instantly familiar to Gloranthaphiles as well.


From the Glorantha Sourcebook.


In both cases, the Crimson Bat and the Great Beast, we are seeing a very similar idea being played out. In the Thelemic case, by taming Chaos, Babalon reunites the cosmos and we are restored to circle 1, Unity. This is essentially the argument the Lunars are making. Chaos is dangerous, but part of the Universe and it needs to be controlled. Once tamed, the universe can be healed back to Unity. 


But there is a deeper point to be made here. Primal Chaos, the Void the Dragons speak of, is the Perfect Zero state that preceded the cosmos. It was only when this Primal Chaos began   to be ripped apart into Elemental, Form, Condition, and Power Runes that lesser Chaos, the Chaos Rune, was formed. That Chaos, the lesser Chaos, is the one that needs to be tamed so you can get back to the original state of transcendence. Crowley symbolized this with a mathematical formula, 0 = 2. Primal Chaos tears itself apart into 2, or rather n and -n. That state of duality is the bad one, the lesser Chaos. Once the duality is reconciled, transcendence again.


So Wait a Minute...


...are you honestly saying that the Red Goddess is basically Babalon?


No.


As I said before, Greg and Aleister were working with very similar mythological concepts. I don't honestly know to what extent Greg had the Whore of Babalon in mind when he wrote about the Red Goddess sweeping into the world on the back of a giant Chaos beast, but if we peel back another layer on the onion we get to ask an even more exciting question.


Who was the Whore of Babylon?


Most Biblical scholars will tell you "Babylon the Great" in the Book of Revelations is actually the Roman Empire. As Babylon had once held the Jewish people in captivity, Revelations appears when another empire, Rome, has enslaved them. I have the distinct impression that if you could explain the Biblical reference of the Whore of Babylon to a Sartarite during the Lunar Occupation, they would happily draw some Red Goddess parallels.


But the image itself has a far deeper history than the Biblical, and this is why Stafford and Crowley both employed variations of it. By the time Rome became an Empire, the Anatolian goddess Cybele had been adopted by the Imperium. She was called Magna Mater, the Great Mother, and was seen as the mother of the Empire and the manifestation of its power and authority. We have a number of depictions of her crowning Roman Emperors. This is likely the "Whore of Babylon" the Jewish rebels were speaking of, because Cybele rode a lion as her mount.


Magna Mater


Being a mythologist, however, Greg knew (as Crowley did) that this goddess was so much older than Rome. Long before the Imperium, with roots in the Bronze Age or older, we find a goddess associated with lions, sovereignty, and high places. We see her on Minoan seals:





In Mesopotamia they called her Inana and Ishtar:




And so widespread was her worship she remains in India today as the Mahadevi, the Great Goddess:




When I approach Greg's work in Glorantha, I always try to avoid looking at a single source, because there never really is one. The Orlanthi could be Norse, or Celt, or Greek, or any other Indo-European people. The Lunars could be Roman, or Persian, or Babylonian, etc. One of the things that makes Glorantha feel so real is that we all recognize it, because really it is patterned on mythologies that transcend any one given culture.


Back To Babalon...


Hopefully this has given you something to think about, to chew on, swallow, or spit out as you please. As I continue working on The Final Riddle, however, Babalon has been useful to me in filling in some of the gaps of Sevening. I think she and the Red Goddess are two manifestations of a deeper myth. I playfully made mention of their association in The Seven Tailed Wolf, but as The Final Riddle is all about Illumination I thought it might be useful to share my though processes here.


Thanks for reading!






 


   








Tuesday, September 8, 2020

NEPHILIM, PART ONE

NOTE: This is just the first in a series of essays examining Nephilim: Occult Roleplaying.  This time we look at the core concepts and some of the controversy around them.  Next time, we will look at the game universe in greater detail.



GIVING THE GAME ITS DUE

TO DATE the most popular articles on this blog have been the occult ones. This probably comes as a surprise to those who have joined me more recently as the focus has shifted largely to gaming.  My series on Andrew Chumbley's Azoetia, the basic principles of Hermetic thought, and even traditional witchcraft come out slightly ahead of even the most-read game reviews (to date, the stunning new edition of Masks of Nyarlathotep).  Conceptually, I don't disassociate magic, writing, or gaming however, so the recent refocusing hasn't been that much of a sea change in my mind.  

I mention this though because if you do the math, the bulk of the traffic here has been either for occultism or Chaosium games.  So it is somewhat astounding looking back that I never actually got around to dealing with the work that unites those two streams.  It becomes particularly shocking if I admit truthfully that in the (un)holy trinity of my favorite games, Chaosium's Nephilim: Occult Roleplaying might actually be slightly nearer and dearer to my heart than either RuneQuest or Call of Cthulhu.  

A BIT OF BACKGROUND

It's probably inaccurate to lump Nephilim in with the host of "urban fantasy" RPGs that flooded the market in the wake of Vampire: The Masquerade. Many critics do, but the fact remains the original French edition of Nephilim was published in 1992, not even a year after the 1991 publication of Vampire, and Vampire was not quite yet the phenomenon it would become. Given its quasi-Biblical subject matter and country of origin, it is far more likely that Nephilim owed more to 1989's In Nomine Satanis/Magna Veritas than any World of Darkness title. 

Chaosium's edition appeared in 1994, and was part of a new trend of translating European games into English (both Kult and The Mutant Chronicles had appeared in English the year before). Multisim, the publisher of the original, had licensed Chaosium's Basic Roleplaying System so it was natural for Chaosium to be the ones to bring the game to the States. However, this was a year after Mage: The Ascension had hit the shelves, and it was an easy assumption to make that Chaosium was just trying to ride its coattails. Nothing could be farther from the truth, however. Yes, you can look at the two games as magician protagonists waging secret wars behind the facade of everyday reality, but the two games are as different as day and night (or rather, Postmodernism and Tradition). Mage, with its "reality is whatever you make it" approach was the ultimate vehicle for a pluralistic, self-referential, epistemologically relative age. It had far more in common with Dr. Strange or The Invisibles than anything even vaguely resembling real life occultism. Nephilim, however, was immersed in the "Tradition."  The game was a love letter to perennial philosophy.    

Despite being a monster hit in France, Nephilim never quite managed the same sort of popularity dans le monde anglophone. There are complicated reasons for this. Shannon Appelcline, in his terrific Designers & Dragons (and this is the point where yet again I urge anyone seriously interested in the hobby to get and read that series of books) puts much of the blame of the fact that the English edition was rushed to print too early and poorly supported in its first year. This is probably true--Shannon was there in the midst of it and knows better than I--but being the guy who bought the rules the moment they hit my local game store, and started running it soon after, my experience was that Nephilim ultimately was the victim of its own authenticity. 



THE PROTAGONIST PROBLEM

Mage was an easy sell to a modern Western public.  "You wake up one day and realize that the world is what we make it and humans have the potential to be gods."  This is, ladies and gentlemen, pretty much the entire message of the 20th century.  Don't get me wrong, I like Mage, but it does seem designed to stroke our Postmodern human egos.

Nephilim was a far harder sell.  "You are an element spirit that fell from grace, and in order to re-ascend to perfection needs to merge with a human host, uniting the lower and higher worlds."  The player characters in Nephilim are technically not the humans but the spirits.  I say "technically"--and I firmly believe this was a crucial misunderstanding of the game--but the fact remains in the world of Nephilim humanity isn't the center of the universe.  In its struggle to attain Agartha (the transcendent perfected state) your Nephilim character has reincarnated in as many as a half dozen human hosts down through history.  The spirit needs the human, who possesses the vital solar essence that the spirit lacks, but humans are pretty much the junior partner. This doesn't quite masturbate the ego of the human player in the same way Mage does!

On the other hand, the core principle of the game is accurate to the Western Mystery Tradition, which has always held that humanity cannot save itself.  Bound to the animal world of matter, only those who form a partnership with a higher spiritual power can become inhuman and ascend to higher reality;  

...The mutation of one’s deepest structure is the only thing that matters for the purposes of higher knowledge. This knowledge, which is at the same time wisdom and power, is essentially nonhuman; it can be achieved by following a way that presupposes the active and effective overcoming of the human condition... 

Julius Evola, Introduzione alla Magia 

To this end the Tradition has long embraced the principle of uniting with an alien, spiritual being;  

(there) is an auxiliary divine, or semi-divine (daimônic) spirit...called a παραδρoç in Greek. Such auxiliary spirits were permanently attached to the magician after certain rites were performed, not just for the duration of the operation, but for life. In such an instance, the magician is thought to gain a certain kind of union with that entity—to become a “son” of that god or daimôn. The essence of the magician and that of the entity have become, or are becoming, one. This is why the magician can himself be worshiped as god or daimôn... 

Stephen Flowers, PhD, Hermetic Magic 


By the Renaissance, in Christianized Europe the idea of "semi-divine" spirits had become associated with the Biblical Nephilim, or "fallen ones."  Discussed in far greater detail in the apocryphal Book of Enoch, they nevertheless get several mentions in the Bible from Genesis forward.  Essential, they are half-human half-angelic entities, the Jewish equivalent of demigods like Heracles or Jason.  Hermeticism--a form of the Tradition born in Hellenic Alexandria in the first centuries after Christ--attributed to these Nephilim all of the arts and sciences, including magic (again, this is in the Book of Enoch as well).  

The Nephelim (sic), the "fallen" angels, are nothing less than the titans and "the watchers," the race that the Book of Baruch (3:26) calls, "glorious and warlike," the same race that awoke in men the spirit of the heroes and warriors, who invented the arts, and who transmitted the mystery of magic. What more decisive proof concerning the spirit of the hermetico-alchemical tradition can there be than the explicit and continuous reference in the texts precisely to that tradition? We read in the hermetic literature "The ancient and sacred books," says Hermes, "teach that certain angels burned with desire for women. They descended to earth and taught all the works of Nature. They were the ones who created the [hermetic] works and from them proceeds the primordial tradition of this Art... 

Julius Evola, The Hermetic Tradition 

These Hermetic precepts form the core of the Nephilim RPG. A race of spirit beings, fallen from on high, teach humanity all arts and sciences, guide human civilization, and merge with certain mortals to form half-human half-spiritual beings.  To achieve perfection, the spirit and its host slowly merge together through as process called Metamorphosis.  The human and spirit overcome their conditions and become something inhuman, something higher.  An Agarthan.  All of this is perfectly correct from the standpoint of the Western Mystery Tradition.

In the eyes of many potential players, however, humans became mere "flesh vehicles" for the body-hopping Nephilim.  That this spectacularly misses the point is lost on a generation of Postmodern thinkers for whom "esoteric" means "out there" (it literally means "in there") and mystical is some nebulous concept.  The goal of the Nephilim is the "chemical wedding," to become one with its human host, and from the timeless and transcendent perspective of Agartha, they thus always were one.  This is the message of the very last page of the book, which closes with a quote from the Sufi mystic and poet Jalal al-din Rumi;

The moment I heard my first love story, I starting looking for you, not knowing how blind that was.

Lovers don't finally meet somewhere.  They're in each other all along.

Nephilim was not, as some critics felt, "body rape" but rather a love story.  But from a modernist perspective, games where humans become blood-sucking corpses, werewolves, ghosts, mages, and mummies are all well and good...so long as it remains all about the human condition.  Suggest there might be something higher or beyond the human condition, and sales suffer.



Thursday, May 4, 2017

ENOCHIAN MAGIC: THE CRY OF BAG, THE 28TH AETHYR

AS BEFORE I fell upwards through space, stars and worlds shooting past me.  Above me I saw a great orb of rose pink, surrounded by a burning corona of pale green fire.  I was pulled into this sphere, descending into delicate clouds of dawn pink.  

As the clouds parted I landed gently at the shore of a small, still pond, in the middle of a green wood.  Lily pads and pink lotus blossoms floated on the waters.  Crickets chirped, and dragonflies Flitted about.  It was twilight; in the west, through the trees, the sky was brilliant gold; overhead, rose pink clouds drifted.  Behind them I caught glimpses of the green fire, like the northern lights.  The air was still and heavy, humid, ripe with the scent of a thousand flowers.  Everywhere I heard the buzzing of insects.

Then I noticed the statue.  It stood in the center of this pond, an Isis figure of rose-colored marble, cradling the infant Horus in her lap.  

I waited a few moments at the edge of this pond, realizing the sun’s position had not changed.  This world seemed locked in eternal sunset.  I turned slowly around, looking at the shadowy silhouettes of the tree line and the velvet blue haze of the woods behind.  I saw that the pond was at the bottom of a great, bowl shaped depression, like an ancient crater.  I decided to see what was up along the rim.

I fought my way through the thick reeds and pussy willows that grew along the pond, and then ducked my head under the branches as I entered the trees.  Here I scrabbled up a slope covered in old pine needles.  Eventually I reached the edge of the rim, and my breath caught at the sight of a magnificent view.

The bowl shaped depression, it turned out, was the cauldron of a long extinct volcano.  I was standing then atop this high peak.  Under the bluish dark of twilight, I beheld beautiful mountain valleys, green with rich farmland and vineyards.  These shone green and gold in the fading light.  Jagged mountain peaks concealed the horizon, capped with snow.  Everything was verdant and lush.  It seemed to me it must be late summer, just before harvest time.

Suddenly, to my right, I heard a stealthy sound.  Peering through the trees I spotted a fawn with a pale brown coat dappled with white spots.  It emerged from the trees and paused at the head of a thin deer path, watching for me.  I understood it wished me to follow.

As I approached it started down the deer path into the valley below.  I followed it.  The course zig-zagged down the mountainside through the twilight forest, the tall trees looking to me like cedar.  Now and again the fawn would stop and look over its shoulder at me, to make sure I was keeping up.  Beneath the trees there was a thick carpet of ferns, tall enough that if I stepped off the deer path I might disappear into them.  So I stuck to the path and followed my guide.

We emerged at the bottom of the valley, at the edge of one of the fields.  To my right was a farmstead, a collection of single-story stone buildings with thatched roofs, surrounded by a low stone wall.  The fawn walked along the edge of this wall to a square gateway, two straight pillars with a lintel laying across them.  The lintel was inscribed with what looked to be Norse or Germanic runes.

The fawn turned to pass through this gate.  As she did, she underwent a startled transformation.  A little girl merged from under a fawnskin cloak, which she neatly folded and tucked under her arm.  She was eight or nine years old, with pale blonde hair in a long single braid.  Her skin was pale, eyes green, and she wore a simple dress of spotless white.  A crown of pink flowers encircled her head.  She gestured for me to follow, and passing under the arch I entered a paved courtyard.  The cobblestones were wet; I had the impression they had just been washed.  In the center of this courtyard was a well, and to my right was a stone and thatched cottage.  To my left was a barn.  At the opposite side was a small yard.

My name is SOMUE, I told her.  Do what thou wilt shall be the whole of the Law.

Love is the law, love under will, she replied.  My name is MIALO. (in Enochian 194, = to PARADIZ “young girl, virgin”)

Is this BAG, the 28th Aethyr?

It is.  She gestured across the courtyard and over to the yard.  Please follow me.  I will take you to Mother.

I nodded, following her into the yard.  To the left of the were stables, and I could see the heads of beautiful white horses with golden manes.  As we approached the yard I saw a small pond with white swans sailing on its surface.  Overhead, geese flew in a V formation.  There were apple trees, and at the far edge of the yard another low stone wall with the vineyards stretching out behind it.  

The most striking thing in this yard, however, was a white marble fountain.  A young satyr (faun) was pouring wine from an urn into the pool.  The fountain was carved with a motif of grapes and vines.

Behind the fountain, with her back to me, was a woman.  Like the girl she had white blonde hair in a long braid down her back.  On her head was a circlet of gold.  She wore a gauzy, pale green cloak over a long dress of rose pink.  When she turned towards me, i was startled.  She didn’t have a face.

This is Mother, the little girl told me.  I greeted the woman, but she did not—could not—answer.  Then the little girl dropped her fawn cloak on the grass and stepped forward to embrace the Mother.  The moment they touch the girl disappeared into the woman as if absorbed.  Now, the woman looked at me with a new face…Mialo’s, but older.  

Greetings SOMUE.  I am DIAFNE.

It seemed perfectly normal to her that she had just consumed her child in this way, so I nodded my head and collected my thoughts.  I have come to learn the nature of this Aethyr.  What can you teach me of it?

Nothing, she replied.

Nothing?

What I know cannot be communicated, only experienced.  She explained.  

I thought about this.  How?

She gestured for me to sit beside her on the edge of the fountain.  Taking up a heavy golden cup engraved with sporting fauns, dryads, and grapes, she dipped it into the pool of wine.  First drink this.

I took the cup.  The wine was deepest violet, spelling of fragrant spices.  A warning touched my heart.  How do I know I can trust you?

She stood and showed me the LVX signs.  At their conclusion, the clouds seemed to part on the horizon and shafts of golden light fell upon her.  I saw her gown was translucent, and beneath could make out her breasts and the curves of her body.  Suddenly, as I watched, she transformed.  Her garments faded and became pale white chased with golden threads.  Her skin became white marble.  Her eyes looked like amber stones, and her hair and eyelashes were golden threads.  She seemed to absorb the sunlight as she had the child, transforming into this goddess, a living statue of terrible beauty.

I drank the wine, feeling its warmth spread through me.  It seemed to concentrate especially between my thighs, and I felt a sudden intense arousal.

Knowledge of BAG can only be obtained by experience and union.  The formula is love.  Will you enter into me, Thelemite? 

To my great surprise, I felt a powerful desire to do this, a hot, all-consuming lust.  She undressed, letting her gown fall to the grass and then lay down across it, spreading her arms for me.  I immediately undressed as well, my eyes roaming her body.  It was perfectly smooth and white, gleaming faintly.  I lay atop her, eye to eye, and entered into her with a feeling of intense pleasure.

As we made love a curious thing started happening.  I felt her beneath me, felt myself inside her…but at the same time I felt from her point of view.  I felt my body lying on top of me, felt the pressure of me moving inside my body.  The shifting continued until I was her, and could no longer feel myself.  I was the woman making love to a stranger who looked like me.  

Orgasm approached,  and now my consciousness seemed evenly divided between two bodies.  I felt the build up to orgasm inside my body, and felt the energy mirrored in hers.  I felt myself giving and receiving pleasure.  In fact, I could no longer tell who I was any longer.  Sexual intercourse was happening but subject and object were blurred.  We were pure action and reaction, identity was gone.

Then there was a blinding white light, a sensation of warmth.  I seemed to be floating in a milky white light, warm, rainbow hued like pearl.  I had no idea who i was, what I was, where i was.  There was only Being.


Gradually, I seemed to condense, to become more and more “myself.”  It seemed I had a body again, an identity, an individuality.  I was floating naked in a pool of white, silky fluid, inside an amber colored vessel, egg-shaped.  I immediately understood I was in a womb of some sort.  Her womb.

Once I understood this, we became separate again.  She was standing fully clothed again before me, beside the fountain.  i was dressed as well, and dazed.

The formula of Love is the dissolution of the Ego, she said.  Love is Death, and simultaneous Birth.  The sperm and the egg die to become something new.  Salt dissolves into water, changing both.  Identities become lost to create something new.  You cannot truly love and remain the same person you were before.

All of this…is Venusian?  It was a feeble question and I was ashamed afterwards of asking it.  So far i was still struggling to understand a pattern to the Aethyrs, and it seemed to me TEX had been like Yesod, RII like Hod, and now BAG like Netzach.  

Here is the secret of Love and Death.  Of the Desire to Die.  The Pain of Pleasure.  If you see this as Venusian, so be it.  The Mystery to be learned is that Love and Death are the same.

Physical death, the end of life…is Love?

She nodded.  Like the sperm merging with the egg what you are is changed, not lost.  What you did, how you acted, the information of your existence remains embedded in the Universe, which was changed by your presence in it.  There can be no death for those who truly live.

 I considered what she was saying.  This is beyond communication?

Communication requires division, separation.  Union erases these.  Love is that Union.  You are required to know this, ‘Secretum Operis Magni Unitas Est.’

She turned her gaze and gestured back towards the courtyard and the gate.  It is time for you to leave.  You know what you need for the road ahead of you.  She handed me a pink lotus blossom.  Take this as a reminder.

I accepted the gift and made my goodbyes.  From the woman, MIALO emerged again, as a fawn once more.  She led me out of the gate and back up the deer path.  As we ascended, and finally reached the rim, I realized it was no longer sunset but dawn.  The sun was on the eastern horizon, in the same twilight.  


I left the fawn and descended back into the bowl-like depression.  As I entered the reeds around the pond, the vision ended.

Monday, May 1, 2017

ENOCHIAN MAGIC: THE CRY OF RII, THE 29TH AETHYR

FIRST THERE WAS a yawning void, and I was falling upwards into it.  I seemed to fall forever.  Then there was light in the darkness, a growing brightness.  Stars, planets, galaxies rushed past me.  Was I falling, or were they?  Upwards, faster and faster, I sped.  Then, above me, I beheld an immense black orb, burning in an aura of orange light not unlike the corona of the sun.  I was racing towards this, passing unburnt through the orange flames and swallowed whole in the darkness of the sphere.

My feet touched ground.  Slowly, as if lights were being raised in a darkened theater, a world around me emerged.  The brightness grew intense, like noonday.  Before me towered a giant Caduceus, forged of brass.  It seemed to me more Egyptian than Greek.  It was embedded like a flagpole in the ground, in the very center of a circular plaza orf brilliant white stone.  From the base of this Caduceus, that same orange light, like fire, rose and swirled upwards around the shaft.  It did not burn the metal, but caused the pole to hum and vibrate, wobbling rhythmically. 

I looked around me.  Around the edge of the plaza were greco-roman columns, of the same white stone.  Above was a clear blue sky, dazzling.  A few puffy white clouds hung in the air.  The entire plaza was open and airy, a soft breezing blowing through.

I strolled towards the edge of the plaza.  From there, I saw I was atop a high, grassy hill, green lawn stretching down a great distance around me.  All around were green, rolling hills, treeless, but each carved with chalk figures dug into the turf, reminding me of figures like the Uffington White Horse in England.  But these were not animals, or giants.  Each hill bore a variety of symbols, sometimes geometric figures, sometimes the runes or letters of dozens of different alphabets.  I marveled at this, walking around the circumference of the plaza looking out at the endless sea of strange, carven hills. 

Then I sensed movement behind me.

I turned to behold a Sphinx.  It was strolling away from me, towards the opposite side of the plaza.  It had the immense, tawny body of a lion, and great wings feathered white and brown like a hawk.  Its tail, however, a living Caduceus…a lion’s tail ending in a smaller pair of wings and around which two serpents, red and green, coiled.  Cautiously, I approached it.

Excuse me, I am SOMUE.  Do what thou wilt shall be the whole of the Law.

It turned slowly to face me.  It had a man’s face, with kohl around the eyes, and a pharaonic beard and head dress.  Under this, however, hung the pale, naked breasts of a woman from its chest.  It stared impassively at me.

Is this RII, the 29th Aethyr?

The creature face a nod.  That it is, Thelemite.  The sphinx spoke with the high, sweet voice of a little girl.

May I ask your name?

I am XILOPE, it answered.  I simultaneously heard and saw it.  You have questions, Thelemite.

I hesitated a moment, considering where to start.  What is the nature of this place?

It is the beginning of Bindings, of Yogas, of Religions.  The Sphinx replied.  This is where the Higher Planes are linked to your world.

It’s nature is communicative?  I saw the symbols in the hills.

The creature licked its front paw and nodded.  All words and symbols have their origins here.  This is where the Logos is made Flesh.  From these raw materials are hammered the realms of TEX and the Watchtowers.  But symbols are not the same as truths.  They suggest the truth, but cannot claim it.  To know the Real you must transcend the symbols, and cross the lightless dark of the Abyss.

I shuddered at this, and nodded, looking out at the horizon.  Somewhere out there lay the Abyss.  Is RII Mercurial then?

The creature flicked its tail.  In the sense that it connects the worlds of Gods to Men, yes.

RII is the foundation of thought?  Is that correct?

The Sphinx yawned and nodded again.  Obviously.  But not the foundation of experience.

How can I better understand this?  I asked.

The Sphinx indicated that I should follow, and so I did.  We left the plaza together and strolled down the grassy hillside.  At the bottom of the hill flowed a crystal clear stream.  As I looked more closely I saw it was not exactly water, but a sort of silvery, flowing light.  Around the stream grew tiny flowers of scarlet and yellow. 

There, Thelemite.  The cup.  The Sphinx pointed with its nose.

Beside the stream, on a small rocky ledge, was a silver chalice.  It was engraved with alchemical symbols, and had two handles, like wings, in the shape of laurel leaves.  You must drink, the Sphinx informed me.

Strangely, this made me nervous.  For a moment, I looked at the stream and it now seemed mercury, which I knew was highly toxic.  So I asked the Sphinx to give me a sign that it was a friend and not a foe.  

Clearly bored, it reared up on its hind legs to give the LVX signs.  When it fell back to all fours it watched me through lidded eyes.  Satisfied?

I nodded, and lifting the heavy cup dipped it into the stream.  Raising it to my lips, I drank.

As soon as I drank, a thousand million characters exploded in my mind.  Every letter of every alphabet, every glyph, every number, every possible symbol lost or yet to be discovered flashed through my brain.  It was overwhelming.  Endless streams of silvery data poured through my consciousness, and I understood wholly and completely that all manifest things are formed from pure information.  Anything that existed was a string of code.

Then, I blacked out.

I cannot say how long I was unconscious, but I opened my eyes in a bed of red velvet, the cushions trimmed with gold tassels.  There was a low table beside me, bearing a bowl of fruit.  An ornate Persian carpet, also crimson and gold, covered the floor.  Incense was burning.  All around the bed were scattered books and scrolls.  I looked around and realized I was in a great orange tent, like that of some bedouin king.

The Sphinx lay at the foot of the bed.  It raised its head when it saw me awake.  When you feel strong enough, you should perhaps return to your realm.

I sat up in bed.  That drink?  Was that the nature of Mercury I took into me?

You must gather what you will need for your journey.  What is now in you was in you before, but a seed has begun to grow.  You will now develop your mercurial powers.

I placed my feet on the floor as the Sphinx sauntered over and opened the tent flaps.  Sunlight streamed in.

I stood, and followed the creature out.  We were encamped by the side of the stream, at the base of the hill where the plaza stood.  

You may return any time that you wish, the Sphinx told me, but I can instruct you further only as your initiation deepens.

Thank you, I replied, and started back up the hill.  Now I walked a white stone path, and each stone bore a distinct character.  Then I realized that each of the red and yellow flowers growing on the hillside also bore a character, as did each and every blade of green grass.  Even the motes of pollen drifting through the air had their own unique markings.  Everything around me bore information for those who could read it.  The world was a book, waiting to be interpreted.

I re-entered the plaza, and immediately began falling upwards, back to the Earth.


Here ends the Vision of RII.