I hadn't figured Jeff Richard into my calculations though. While HQ2 contained less than fourteen pages of Glorantha material, the autumn of that year unleashed a tsunami of it. Richard, working with Greg Stafford, wrote Sartar: Kingdom of Heroes, delivering on a three-decade-old promise for a "Sartar Campaign." The duo followed the next autumn with a companion book that brought the full Sartar Campaign material to about 700 pages. Pavis: Gateway to Adventure followed in 2012, another Richard/Stafford collaboration. That same short years later Richard, Meints, and Moon Design were Kickstarting their Guide to Glorantha (of which Richard was both a lead author and editor-in-chief), which was published in 2014. Finally, the year after that, Richard rewrote HeroQuest with Robin Laws and returned the system, firmly, to its Gloranthan setting. HeroQuest Glorantha was that product, and will be the book the rest of this review is dedicated to.
Glorantha was not defined by chemistry or physics but by the epic deeds of her gods, spirits, and heroes. Their actions in the primordial history of the world established the patterns of nature, and set the model for how the mortal races should live. The sun rises and sets in Glorantha not because of planetary rotation, but because the Solar Emperor Yelm was killed by the rebellious storm god Orlanth, falling from his throne above the world and plunging down into the underworld. With the world subsequently plunged into darkness, all the gods began making war upon one another. The world was cracked and Chaos, the stuff of raw entropy, bled in. One by one the gods fell and creation came closer to ending. Thus Orlanth later descended into Hell to bring the sun back, and with the surviving gods forged a compact known as Time. The gods would exist outside of Time in the realm of myth, never able to war again. From the mortal perspective, they eternally repeat their deeds. The Sun rises, is slain, and rises again. Not only does myth define physical reality like this, it shapes societies as well. The Orlanth worshipping barbarians forever rebel against the Sun worshipping empires.