- Players may always call for a fixed augment. This is equal to 20% of the augmenting skill, Rune, or trait. If the Referee agrees that the augment applies to the situation, the bonus is automatically added to the target skill.
- Multiple augments are possible, but only one augment can come from each category (i.e. only one augment from a skill, one from a Rune, to one from a trait…two skills, two traits, etc. cannot augment the same target skill).
- Players may invoke instead a pushed augment up to three times per session. In this case, the augmenting skill, Rune, or trait is rolled against and the following results are applied;
"Come now my child, if we were planning to harm you, do you think we'd be lurking here beside the path in the very darkest part of the forest..." - Kenneth Patchen, "Even So."
THIS IS A BLOG ABOUT STORIES AND STORYTELLING; some are true, some are false, and some are a matter of perspective. Herein the brave traveller shall find dark musings on horror, explorations of the occult, and wild flights of fantasy.