- Arriving at the Putnam House, they meet the family and begin to experience the “hauntings.” Geology, or Idea Rolls in a pinch, reveal the haunting symptoms could all have underlying geological causes. There was an earthquake in this part of the country just three weeks ago, before the haunting started. Of course Geology is necessary to confirm this theory, and if no one has it, an NPC geologist will need to be brought it.
- At some point before they conclude at the Putnam House, stage an atmospheric scene at night where suddenly all the crickets, the peeping frogs in the marsh, and the birds just suddenly fall silent.
- After they have confirmed the geological source of the haunting, have them stop for fuel on the way out of town. Here Constable Goodman stops them and asks for help. The timing of this is the day after Mary Crane and Paul Rudlidge go missing. To sell it, have him tell the players he has the coroner’s journal, which is full of “weird, spooky nonsense.”
- Reading the journal reveals Crane’s dreams of the well, the voice in his head, and the sudden obsession with divine snakes.
- Speaking with his distraught wife (Persuade, Psychology) reveals Crane’s odd behavior and the existence of the leather ball.
- Following the hints in the journal and exploring the property will lead to the well. To discover more, someone will need to descend into it. The darkness, cold, and stench grow greater the further the Investigator descends. At the bottom of the well the earthen floor is covered in a weird, sickly white mold that looks suspiciously like veins and capillaries. Half concealed in this filth is a skeleton. Medicine or Biology identifies it as male and at least 200 years old. It has recently been disturbed. A wrought iron stake lies beside it (SAN roll 0/1d3). There is evidence this was in the skeleton’s chest. Examining the weird mold more closely requires Spot Hidden and triggers a second SAN roll (1/1d4). The mold covers a vast carpet of bones and insect carapaces…rats, birds, snakes, desiccated beetles. It is almost as if the mold was feeding on all this.
- Shiloh has nothing resembling a library. The nearest one is twenty miles away in the county seat of Arkham. Using the Library there turns up the volume Towns and Tales of the Miskatonic River Valley. Shiloh is mentioned in this book, as is the “witch scare” of 1683. It includes rumors that the town minister, Andrew Morton, enlisted the aid of Cotton Mather, Edward Garrison, and John Lich to investigate rumors of witchcraft behind the mutilation of livestock and the disappearance of young boys.
- The first night after they interviewed her, Mary Crane will come to her mother and vampirize her. She will vanish like the others. If the Investigators are with her that night, they will encounter their first vampire.
- The next day, two local boys—Jack Draper and Rummy Boyle—will also be discovered missing.
- Towards the end of his life, Andrew Morton (d. 1716) built a home in central Shiloh that still stands. It is now owned my the town doctor, Stewart Hughes. There are papers in the attic dating back to Morton’s lifetime, and these can be found with Library Use or Spot Hidden. In very poor condition, badly faded and with many missing pages, they tell the same story as Towns and Tales above but from Morton’s point of view. He mentions Samuel Cartwright by name, and mentions he hails from London. He also mentions Garrison and Lich discovering the “nature of this fiend” in “the book of one Ludvig Prinn.” There is a strange passage about the “wyrms of the Earth having their origins in the Stars.”
- Miskatonic has a copy of Prinn’s De Vermis Mysteriis of course, but this will require Credit Rating, Persuade, Fast Talk, or something similar to be allowed to see. It cannot be removed from the library. It would take weeks of study to read and comprehend. However, Library Use and a period of 2d4 hours will track down Prinn’s references to “the blood drinkers” and “the leeches from the Void.” It describes these as “demon wyrms coiled round the heart of corpses giving them horrible life and hunger for blood.” SAN loss 1/1d4, Cthulhu Mythos +03%. Apparently the “traditional remedies” have basis in truth, but Prinn warns not to “put your faith into the devices of the Church.” He advocates staking, decapitation, and burning, lest “the wyrm survive the corruption of the flesh, coiled into a ball in slumber.”
- Library Use, either at the town library in Arkham, the Miskatonic University library, or the Miskatonic Valley Historical Society (also in Arkham) can track down the location of Samuel Cartwright’s old farm. It once stood adjacent to Martin Crane’s funeral home. The farmhouse is long gone—it is all woods now—but conducting a search of the forest beyond the well (which once stood on the edge of the property) will reveal (with Spot Hidden) a set of stone steps that descend into a hole in the ground. This is partially covered in brush, and the steps themselves are carpeted in leaves. Descending reveals a root cellar hewn into the rock with a dirt floor. This was the cellar of the Cartwright house. It is here that the vampire lairs, surrounded by his Thralls. Between the hours of 9 AM and 3 PM, all will be completely immobile. Beyond those hours, the vampire will appear to sleep but can awake and attack instantly.
"Come now my child, if we were planning to harm you, do you think we'd be lurking here beside the path in the very darkest part of the forest..." - Kenneth Patchen, "Even So."
THIS IS A BLOG ABOUT STORIES AND STORYTELLING; some are true, some are false, and some are a matter of perspective. Herein the brave traveller shall find dark musings on horror, explorations of the occult, and wild flights of fantasy.