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"Come now my child, if we were planning to harm you, do you think we'd be lurking here beside the path in the very darkest part of the forest..." - Kenneth Patchen, "Even So."


THIS IS A BLOG ABOUT STORIES AND STORYTELLING; some are true, some are false, and some are a matter of perspective. Herein the brave traveller shall find dark musings on horror, explorations of the occult, and wild flights of fantasy.

Wednesday, November 19, 2014

NUMENERA; A REVIEW

1. When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.

2. The only way of discovering the limits of the possible is to venture a little way past them into the impossible.

3. Any sufficiently advanced technology is indistinguishable from magic.

Arthur C. Clarke, "Hazards of Prophecy: The Failure of Imagination"




TOWARDS THE END OF THE 1960s, Arthur C. Clarke and Isaac Asimov were sharing a New York City cab.  Alongside Robert Heinlein, both were considered part of the Holy Trinity of science fiction writers, and often asked which of them was the best.  In the back of that taxi, the pair found an elegant solution, and the so-called "Treaty of Park Avenue" was drawn up between them.  Clarke would ever after insist that Asimov was the best, while Asimov would always insist his superior was Clarke.

Despite this, the two had their differences.  Asimov, for example, drew a firm line between "science fiction" and "fantasy."  The first, he insisted, was grounded in science and dealt with the possible.  The latter, centred purely in the imagination, dealt with the impossible.  But Clarke, perhaps in part as a play on Asimov's famous "Three Laws of Robotics" issued Three Laws all his own.  The first of these, I like to think, was a tongue in cheek jab at his friend and rival;  "When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong."  He finished with the famous and oft-quoted assertion that "sufficiently advanced technology" was indistinguishable from "magic."

No other role-playing game has ever embraced Clarke's point-of-view as deeply as Monte Cook's Numenera.



A bit like Clarke, by 2001 Cook found himself in a Holy Trinity of RPG designers.  Alongside Jonathan Tweet and Skip Williams he was tapped to design the d20 3rd edition of Dungeons & Dragons, writing the Dungeon Master's Guide.  If you weren't familiar with his name from Champions or Rolemaster, or from his days at TSR writing books for the Planescape line, you couldn't be a gamer and escape it in the wake of the d20 system's ubiquity.  Despite my own antipathy for the system, I liked Cook's work in it.  His translation of Chaosium's Call of Cthulhu might have been (to me) completely unnecessary, but he pulled it off brilliantly.  Likewise his take on White Wolf's "World of Darkness" was inspired.  By the end of the decade he was bit of an RPG "rock star," and it was no surprise that when he turned to Kickstarter to generate capital for a new project called Numenera, he raised more than 25 times his goal of $20,000.  Cook has that sort of name recognition and fan base, and Numenera is the perfect example of why he deserves it.

Depending on whether you lean towards Asimov or Clarke, Numenera is either a fantasy or a science fiction RPG.  Set a billion years from now, Numenera is about the peoples of the Ninth World.  At least eight previous worlds have risen and fallen back into obivion, each over a cycle of hundreds of millions of years.  Some of them left behind orbital satellites to bathe the world in a massive datasphere.  Some of them terraformed, and then re-terraformed, the planet.  Some of them were the centres of vast, interstellar empires.  Some of them mastered the fundamental laws of physics and played with them like toys.  Some of them created the nanotechnology that now invisibly swarms across the planet. Some of them explored other dimensions.  Some bioengineered new forms of life.  And several--if not most of them--were not even remotely human.



Now, inexplicably, humans have returned to the Ninth World, though no one can say from where.  Spread thinly across part of the planet in a quasi-medieval patchwork of kingdoms known as the Steadfast--and some in a wilder region known as the "Beyond"--the humans of the Ninth World dig through the ruins of the ancients collecting "numenera," a catch-all term for any and all of the wonders of the past.  They are guided by the Order of Truth, a "church" of sorts led by the Amber Popes and dedicated to improving the human condition by learning the secrets of the old worlds.

If you close one eye and look at Numenera from the right angle, this is all pretty generic fare.  Medieval kingdoms built on the bones of ancient, wondrous empires, bold adventurers combing dangerous, monster-filled ruins for treasures...we've seen this a thousand times before.  Even the three core character classes--the Glaive, the Nano, and the Jack--look pretty much the same as the Warrior-Mage-Rogue archetypes from other games.  Numenera looks the same as any fantasy RPG.  But shift a few steps an take a look again.  Suddenly Numenera starts to look like a post-apocalyptic future.  Move a bit further and it looks like weird horror.  From another angle, an almost Roddenberrian game of hope, wonder, and exploration.  It can be used any of these ways.  It is at its best when used in all these ways.

Which brings us back to Clarke's laws.  That desert hermit, mumbling to himself?  With hand gestures and incantations he can bring a rain of fire out of the sky.  Is he activating the clouds of nanotech machines swarming through the air?  Is it some form of pyrokinesis caused by a mutation in his brain?  Does he channel extradimensional energies?  In the end it is simpler just to call it what it is; "numenera," the same as the Doctor's TARDIS, the Monoliths from 2001, or the "killing words" of Dune.  This is tech so far beyond us it looks like magic.

So what is the game about, then?  How does it work?

Numenera is a game of discovery, where experience points are handed out for uncovering wonders rather than killing enemies.  It operates around a simple d20 roll and a difficulty scale running from 1 (ridiculously easy) to 10 (practically impossible).  When a character wants to attempt an action, the GM assigns a difficulty, and the player needs to roll equal to or above that difficulty x 3.  For example, a chasm might require a Difficulty 4 Might roll to jump across it.  Multiplying by three gives us 12, and the player needs to roll that number or higher.

What then about Difficulties of 7, 8, 9, and 10?  You can't beat those on a 20-sided die.

Characters have three core attributes; Might, Intellect, and Speed.  They also posses special abilities and skills.  Skills can lower a Difficulty one or two steps, reducing a Difficulty 5 task to 4 or 3.  Certain abilities and pieces of equipment can lower a Difficulty as well.  Or, the player can chose to use "Effort," spending points from his attribute pool to lower the Difficulty.  This can be risky, because your attribute pools serve as your "hit points" as well.  The amount of Effort you can spend, and how much you must spend, is ruled in part by your Tier (level).  A lower Tier character needs to spend more Effort to lower a Difficulty by a single step; a higher Tier character can spend less Effort to lower a Difficulty a step, and can lower Difficulties by multiple steps.  It is a simple, flexible, and very elegant mechanic.

Combat, incidentally, works the same way.  Your opponent has a level from 1 to 10, which determines the basic rolls you need to strike and defend against it (again, level x 3 modified by unique NPC features).  In Numenera, the GM never touches the dice.  All rolls are made by players.  Damage is fixed by weapon type (Light, Medium, or Heavy) and reduced by armour.  A roll of 17 adds +1 to damage, 18 adds +2, 19 adds +3, and 20 adds +4.  19s and 20s can trigger special effects as well.  Naturally, a character's abilities affect combat and damage as well.

One of the finest features of the game is that it is "player-facing."  The GM, as mentioned, never rolls dice.  Instead, Numenera uses a mechanic known as "intrusion."  The GM is allowed to make things "happen" that normally would be handled by a roll.  Do the palace guards hear the sounds of the player characters breaking in?  Does the ancient bridge collapse under the character's weight?  Does the device the character is carrying suddenly malfunction?  The GM can invoke any of these effects--any effect she needs to further the plot or make things more interesting--but for a price.  The character affected by the intrusion is given two experience points immediately...one to keep for himself, and one to award another party member for any reason.  Or, he can refuse the intrusion, and pay an experience point back to the GM.  Between this mechanic, and the ease with which NPCs and creatures can be extrapolated using the simple 1 to 10 scale, Numenera eliminates the heavy lifting other games saddle the GM with and lets her concentrate on moving the story along.

Character creation is another excellent feature of the game.  It basically works out to a simple sentence in which the player picks the noun, the adjective, and the verb; "I am a (adjective) (noun) that (verb)."

The noun is the easiest; it's the three "classes" I mentioned above.  There are the warrior Glaives, the mage-like Nanos, and the roguish Jacks.  Each gets special abilities to chose from each new Tier, as well as a base pool of points for Might, Intellect, and Speed.  Each archetype comes with options to personalise the character choice.  

The adjectives are things like "Charming," "Graceful," or "Strong-Willed" that bestow a package of bonuses, skills, flaws, equipment, and connections to the setting.

Finally, the verbs are things like "Bears a Halo of Fire," "Controls Beasts," "Explores Dark Places," or "Masters Weaponry."  These are professions, super-powers, or character motivations that grant a suite of additional abilities that increase each Tier, as well as a wealth of character shaping details and extras.  

Thus, a Numenera character might be "a Clever Jack that Works the Back Alleys," "a Rugged Glaive Who Howls at the Moon," or "an Intelligent Nano Who Commands Mental Powers."  These three lenses come together to create detailed and interesting characters.

What Cook gives us then is a streamlined and very modern "D&D" with an Arthur C. Clarke twist.  Much of what characters do--explore ruins, discover treasures, fight hideous creatures, navigate local politics--happens in other RPGs, but Numenera's focus never leaves the theme of wonder, of weirdness, of discovery.  Whether it is science fiction or fantasy depends on how the group approaches it, and it's unique setting allows the GM and players to shape the world to their tastes.  Already with a strong line up of supporting products, Numenera is a far future game with a bright future ahead of it.

Go see the Numenera page here.

  

  

     

  

  

  

    
   














     

Sunday, November 16, 2014

PROGENY, PART EIGHT

Read Part Seven here

Shaking with rage, I lifted the boy from the filthy rain puddle he had been left in, brushing wet hair from his face.  I whispered his name, gently using my fingertips to pry open his eyes.  The pupils were fixed and dilated, turning his irises into twin black holes.  He was dying, right there in my arms.  I could feel him teetering on the edge, right to the point of expiration I had been before Athena turned me.  What did I do?  Could I open my veins right here and turn him into a creature like me?  I had no idea if I even possessed that strength yet.

Panic gripped me, and I hated myself fiercely right there and then.  You fucking idiot, running off like that.  You don't know the first goddamn thing about the world you've been reborn into, and look at what you have done.  You have gotten this loyal, faithful child killed.  If the sun could have killed me, I think that for a black minute or so there I would have waited for it to rise.

No.  There had to be something I could do.  Call an ambulance?  Bring him up to the hotel?  Calling an ambulance was pretty much out of the question; any vampire can lick the wounds he leaves on a victim after feeding and close them, healing them up so they look like nothing more than an ugly bruise.  But these marks were left by another...and I could only close the ones I myself inflicted.  If Stefan went to the hospital, twin punctures in his throat and veins drained of blood...no.  Out of the question.

Turn him.  Give him your Blood and make him like you.

I reminded myself that he was a Familiar, that he was stronger than the Quick.  Maybe I could get him up to the room if I ran fast enough, moving like a blur through the crowded lobby and up the stairs.  He could rest there.  Maybe. 

Decide, Damien, and decide fast.

That was when I saw him.

Not many can creep up on one of us, except of course for those of our own kind.  So immediately I tensed, baring my fangs.  My face contorted into a hideous death mask, eyes blazing.  And in that instant I learned a power I didn't previously know I had...with sickening popping noises, my fingers elongated, nails stretching into claws.  

"I'm not the guy who hurt him," he told me, a light accent edging his English.  "But I am pretty sure I know who did."

My senses leapt out invisibly, taking everything in.  He was no vampire.  His heart beat strong and steady in his chest, and his lungs pulled and released air.  A stab of guilt shot through me...showing myself like this, exposing my nature to one of the Quick, was a crime among my kind.  

Despite my appearance, he took a step closer.  He was young and slender, not skinny, but sleek.  If I hadn't heard his voice, I might have initially taken him for a girl.  He had tawny, almond-shaped eyes that seemed to glitter even in the dark alleyway, watching me from under a wild mane of thick, dyed blue hair.  He was wearing a long vinyl jacket, skin tight pants, and knee-high leather boots with ridiculously high heels.  His partially see-through tank-top had blue leopard spots, almost making it look like the pattern was part of his pale skin.  A giant set of headphones was around his long neck.  "I shouldn't have followed you like that," he said, "but when you blew by me like that I was curious.  Bad habit, that.  Someday it might kill me."  He flashed a white grin.

His nonchalant manner kept me on my guard.  I didn't back down.  After all...he was saying that he felt me run by him.  How?  I could move fast enough to be invisible to the Quick.

"Look, I might be able to help.  If you'll let me."  He nodded down at Stefan.  

Slowly, I straightened up.  "How?  How can you help me?"

"I know some vamps," he replied casually, the same way someone might say I have some gay friends, like it was nothing.  "They might be able to help him.  I know they've got some stuff for quick transfusions."

I narrowed my eyes.  "How far?"

"Not far," he said noncommittally.  "But first I have to ask which kind you are.  I mean, are you one of the blood-drinkers, or one of the soul-takers?  These guys don't mix well with the soul-taking crowd."

Soul-takers?  I had no idea what he was talking about.  "Blood-drinker," I said quietly, looking back down at Stefan again.  "Please.  Can you help him or not?"

The blue-haired boy flashed me a wry grin.  "Aw that is sweet.  You are really worried about him."  He nodded suddenly.  "Yeah, sure.  Got nothing better to do tonight."  He gave me an address and told me to let him call ahead.  "I need to let them know you are coming."

He took out a smartphone and started speaking to someone in French, nodding.  The glow of the screen lit up his hair in the dark, making it glow an eerie electric blue.  After a few minutes he nodded and hung up.  "Yeah.  They'll do it.  They owe me a solid.  Course you know this means now you owe me a solid."  To my surprise he poked me in the chest with his finger.

All of it--his casual attitude, his lack of fear or surprise--confused me.  I just stared at him like an idiot, the rain beating at my face.  I didn't even realise that my face and claws had returned to their normal human state.  

He smiled slyly.  "You know you are kinda hot when you drop the whole scary vamp 'tude.  I'm already starting to think of ways you can pay me back."  He laughed at this, and shook rain from his mane of hair.  "C'mon. Get your little boyfriend there.  You run faster than I do.  I'll catch up."

I nodded again, scooping Stefan up in my arms and pressing him protectively against my chest.  Without a word, I ran, blurring past the wild, blue-haired boy out into the street, streaking between the traffic.  As I raced, my head crowded with questions, but I swatted them all aside.  There was nothing that couldn't be answered later.  All the same, I suddenly found myself wishing Athena was there, wishing so hard it hurt.

Holding Stefan close, I pushed myself harder, summoning every ounce of strength I had...and to my amazement I awoke another power.  I was literally flying, my feet no longer touching the ground.

And then, I was there.

I had to stop to scan the house numbers, and to human eyes it must have looked like I just appeared out of nowhere, a boy cradled in my arms.  Fortunately, the street was empty, and lightless as well.  No one was about and none of the street lamps seemed to be working.  "Hold on, Stefan," I whispered, searching for the right address.  "Just hold on."

"Over here," she said, speaking in the eerie sing-song voice we used when we wished to be unheard by the Quick.  I glanced around until I saw her, standing in the darkened entrance of a basement doorway.  "Bring him to me."

I nodded, crossing the vacant street towards her.  I understood how foolish all of this was.  I was in a city I didn't know, and my Familiar has just been attacked by an unknown vampire.  I was following directions from a Quick I knew nothing about, a Quick who apparently knew more about my kind than I did...and now I was getting aid from a vampire I knew nothing about.  My Sire must have been shaking her head in disappointment wherever she currently was.  But what else was there for me to do?  I wasn't prepared to let Stefan die for my stupidity.

"Hello," I said to her.

"Hello," she replied.  She looked me up and down, her eyes glowing faintly from the shadows.  She looked at Stefan.  "Your Familiar is nearly gone.  We will need to act quickly."  She gestured at the doorway behind her.  "Welcome to my House.  Enter freely, and of your own will."

Oh great, I thought darkly, a vampire that likes to quote Dracula.

I nodded, and carried Stefan inside.

Narrow stairs led down into the basement, and the well-worn stone steps were old.  So too were the cellars, a nest of them supported by arches and vaulted ceilings.  The girl swept by me, beckoning for me to follow, and I did.  Ahead of us, from down a narrow hall, came the pale white of fluorescent light.  She moved towards it.

The hall opened into what looked like a make-shift hospital, or underground clinic.  There were a a trio of narrow tables in the centre of the room, one of which was already being set up for transfusion.  I watched them suspend a plastic bag of blood from the IV rack.  "I don't know his blood type..." I stammered.

There was laughter around me, not just the girl, but also from the young man hanging the blood.  "AB," the man said.  "I smelled it the moment you brought him in."

"You are a young one, aren't you."  The girl said.  Her voice was flat and emotionless, and I couldn't tell if it was meant as a jibe or not.

The man took Stefan from me and laid him out on the table.  He shook his head in what looked like disgust.  I wondered who he was disgusted with, the attacker, or me for letting it happen.  Maybe I was just projecting my own self disgust on him.  As I watched, beating myself up, he fed a line into Stefan's arm, and the red blood started to flow.

The girl appeared beside me.  "It will take time now, for him to heal."

"Who are you?"  The man asked, whirling around.  I saw a flicker of red in his eyes, and felt the warning hint of danger.  "Why haven't you presented yourself?"

I stared blankly at him.  "Presented?"

The two exchanged glances, and the woman put her hand on my arm.  "How old are you, Fledgling?  And how is it the one who Sired you told you none of these things?"

I looked between the two of them.  "I was Sired less than six weeks ago.  I am in the Clan Tenebrati, in the Raven's Claw..."

"One of Athena's brood?"  The male asked, drawing closer.  

"She is my Sire, yes."

"Athena is your Sire?"  The woman's eyebrows shot up. "I find it hard to believe she would release one of her own into the world without a proper education first.  The Mother Lioness is ever so protective of her cubs."

"And you have a stench about you," the male added, leaning just inches from my face and taking a deep whiff of me.  "Something old and unclean, I think."

"What is your name?"  The woman asked.

"My name is Damien Draegonne, and I am telling you the truth."  I didn't like where this was going, and was mentally assessing my position.  I was in their lair, and Stefan was in no condition to be moved.  It was two against one.  In short, the odds were all very much against me coming out on top of this if it went bad.  "I was sent here because that blue-haired kid thought you could help.  I am not looking for trouble."

"Draegonne?"  The male stepped even closer, so that our noses were almost touching.  He said my name slowly, like he didn't believe it.  "Sind Sie von der Nacht Palast?"

I stared, caught off guard.  The Night Palace.  Twice in one night.  That could not be coincidence.  He must have seen the look of recognition in my eyes because he snatched me by the throat, showing his fangs.  I unsheathed mine as well, ready for a fight.

"Bad time then?"

The male released me, snarling over my shoulder at the blue-haired boy.  

"Sorry to be late.  'The Dead travel fast' but the rest of us need to deal with traffic."  He moved around us towards the table, looking at Stefan.  "Will the kid pull through then?"

"What did you get us into this time, Kit Kat?"  She was speaking to the blue-haired boy, but her cold eyes never left me.  "This one comes stinking of lost things better left forgotten."

The boy, 'Kit Kat,' shrugged.  "You lot owed me big time, now our slate is clean.  That is what matters here, I think.  Besides," he winked at me.  "I like this one.  So handsome and all devoted to his little Blood Doll there.  I think I might play with him awhile."

I yanked away from the male vampire, staring between the three of them.  "Listen, I am not ungrateful here, but who are you people?  I understand about ten percent of what is going on."

The girl frowned, then straightened up to her full height.  "I am Noetia, Damien Draegonne of the Tenebrati.  And this is my Brother in the Blood, Roman.  Noetia and Roman Drachen."  She emphasised the surname, never taking her eyes from mine.  "That name, and its variations, is common to those in our Blood Line.  We are of the Order of the Dragon."

I nodded, though with all the revelations of the night whirling in my head, I couldn't fully grasp the weight she was putting on the name.  I knew of the Order of the Dragon from Athena, as I knew a bit about all the other Blood Lines.  I knew they were strong in Eastern Europe, that they had a long and bloody history, and that they had a penchant for Embracing human nobles into their Blood Line.  That was all I could remember.

"I am very grateful to you both," I said carefully.  "Really I am."

Kit Kat cleared his throat.  "Moi, handsome.  Grateful to moi. I am the guy who called in his markers tonight."

I nodded impatiently.  "Yes, grateful to you all.  And I am sorry I didn't present myself or whatever.  I had to leave my clan quickly...to see to business here.  I didn't realise it was customary to present yourself to the local vampire population."

Noetia frowned, glancing at Roman.  He was having none of it, and continued glaring at me.  "More than just customary.  If you don't present yourself, we might just assume you are another Outcast."  He narrowed his eyes.  "And I am not convinced you aren't...you smell of the Raven's Claw, yes.  But there is a foulness there as well."

Harot.  Harot's Blood.  After all these years he can still sense it.

"And don't try to pretend you don't know what the Night Palace is, little Fledgling.  I saw it in your eyes."  Roman finished, his voice icy.

Feint, I told myself.  I turned and looked at Kit Kat.  "And you?  We haven't been introduced either."

He leaned against the table where Stefan lay, grinning at me. "Kit Katsuyama, at your service."  His grin broadened and he winked.  "And if you need servicing, let me know."

I tried to ignore him.  "You said you knew who did this to Stefan?"

"I said I might," he looked over at Noetia and Roman.  "I spotted one of the Nikolea and his group in that area earlier."

Roman sneered.  "Outcast scum."

Noetia nodded cooly.  "He must have smelled the Tenebrati on your Familiar, Draegonne."

I looked at her.  "Why?  What makes you say that?"

Roman scoffed.  "This Fledge really doesn't pay attention."  He spoke slowly to me, as if addressing a child.  "Tensions have been flaring, Little Fledge.  Your Clan and the Outcasts are pretty much at War.  We all may be soon."

I nodded at this, recalling the whispers I had heard in the clan hall.  I cursed myself again for bringing Stefan here, looking at him lying so pale on the table.  So much was going on I needed to understand.  And Harot seemed to be part of it.  Biting my lower lip, I decided to roll the dice, and looked directly at Roman Drachen.  "You mentioned the Night Palace.  You were right...I had heard the name before, but the first time was earlier tonight.  That's why it surprised me.  What is it?  Why did you bring it up?"

Roman looked at Noetia, and she furrowed her brow at me.  "You really don't know?"

I nodded.  "I really don't."

Roman sighed.  "The Night Palace once was held by those of our Blood, Noetia and mine, I mean.  He ruled the Black Forest from its walls.  Upon being Embraced into the Order of the Dragon, as Noetia told you was common, he changed his surname and that of his mortal descendants to a variation of 'Dragon.'  Noetia and I are Drachen.  Drakulea was the name assumed by one of our more famous Brothers in the Blood.  This Dragon fell, however, and for his treachery was made Outcast.  He was exiled, and his Night Palace forfeit."

Recognition dawned on my features.  "Harot?  His name was Harot?"

"You just don't listen, do you," Roman snapped, a sneer on his face.  "'Harot' was the name he used before joining us in the Blood.  The ruler of the Night Palace, and the mortal family that served him there, was called 'Draegonne.'"

It took everything I had not to scream.      

Catch Part Nine here.    

    



  












     




      


Friday, November 14, 2014

PROGENY, PART SEVEN

Read Part Six here.

The Hotel de la Paix overlooks Lake Geneva, and the bellhop made a point of opening the doors to the balcony with a grand flourish, showing off the view.  The dark waters, framed by the jagged alps, dazzled in the reflected moonlight, but I barely acknowledged the sight.  It had been three days since I had fed, and the Hunger was a dull throb in my veins.  My fangs ached with it, and the bellhop--a blonde Swiss boy with pale blue eyes--was the focus of my attention.  As he turned his head to show us the scenery, my gaze fixed on the artery pulsing in his neck.

"Thank you, it is all very lovely," Stefan said, seeing from the taunt muscles in my jaw I was fighting the urge to feed.  He stepped forward and gave the boy what little money we had left.  "And the room is perfect.  I am sure we can manage."

The bellhop nodded, smirking to himself at Stefan's urgency.  He probably assumed the boy and his "sugar daddy" wanted alone time.  Harot's Swiss solicitor had booked the room for me alone, and when I showed up with Stefan behind me the clerk, with all the cool discretion one might expect from a five star hotel, barely blinked.  "I am afraid the reservation was for a single bed, monsieur.  I would change it for you, but unfortunately there is nothing else available at this time."  I nodded, and told him my "son" and I could "make do."

"Very good, monsieur," he replied, summoning the bellhop.  He did not comment that the boy and I looked only a dozen years apart, or that with exception of dark hair had little else in common and looked nothing like relatives.

As soon as the bellhop was gone, Stefan turned towards me, rolling up his sleeve.  "Please, Master, you must feed."

It was not that I was in any danger; I could go at least twelve days before starving myself into the Dusk.  If I let it go that far, however, I would have to kill and gorge myself fully.  It was better by far to feed a little and often, to keep as full as possible.  The Hunger had a mind of its own, and could reduce the strongest of us to ravening beasts if not appeased.

"Stop calling me that," I said, my voice harsher than I had meant it to be.  "We are out in the world now, not hidden in the Clan citadel.  I told you, called me 'Damien,' or 'Rook' even."

The boy nodded, offering up his wrist.  "Yes Ma...Damien.  But please.  Take what you need from me."

Stefan was, I had rapidly learned, the best thing that could have happened to me in my flight from the Clan.  I had very poorly thought my escape out, and in retrospect I might not have made it to Geneva if he hadn't followed me.  The sun, for example, did not burn or scorch me as it might those Sired with Blood weaker than Athena's.  But still, for six hours out of every twenty-four, and always during the day, I fell into slumber.  Having no pulse, no breath, if found in that condition I could easily be mistaken for dead.  Stefan though, guarded me like a watch dog, making sure I rested in peace.  When I drew the shades and lay down on the bunk of my darkened cabin, he was there watching over me.  When I opened my eyes six hours late, he hadn't budged. He carried a switchblade with him, and I had no doubt that anyone who tried to disturb me would feel its sting...and it would likely be the last thing they ever felt.  I couldn't help mentally comparing him to a dog I once had, or immediately feeling guilty about making the comparison.  But the fact was it was true...he had the kind of single-minded loyalty you usually only found in the canine heart.

I shook my head and brushed his arm away.  "I need you strong, Stefan.  This isn't back home where you can just go and rest after I take from you.  We may have enemies here."

To my surprise he stepped forward and gripped me firmly my the arm.  It was a brave move; of course I could shake him off and throw him across the room if I wanted.  But the devoted look in his face quelled any impulse to do so.  "Mas...Damien.  I have already explained.  I am stronger than the Quick.  I can take it.  And because we may have enemies out there, it isn't safe for you to go hunt.  Please.  Feed."

He had been surprised that I didn't already know the secret of the Familiars, that my Sire hadn't told me.  It was not Athena's fault; I had fled in the middle of my instruction and I was sure there were literally thousands of things she hadn't had time to teach me.  I had assumed the Familiars were merely Quick who volunteered to be fed off of...and I was wrong.  In fact, the Familiars were no longer strictly speaking "human."  Like us, they underwent a process of transformation that infused them with a portion of our nature.  The Familiars lived longer--double the natural human lifespan--and were highly resistant to disease.  More importantly for the Progeny, they healed rapidly, and regenerated blood twice as fast as one of the Quick.  They could be fed upon more often without danger.

I took his wrist lightly, my cool fingers brushing his warm skin.  The Hunger snarled, thrashing at the bars of its cage, and my fangs slid free of their sheaths.  He looked at me and nodded, eyes wide.  I surrendered, and bit into his flesh.

That same explosion of color, of light, of being.  I floated up and out of myself and into him.  He is six years old.  His mother has been gone five days.  The refrigerator and cupboards are empty.  Yesterday he was so hungry he ate a quarter of a bag of flour.  There is nothing left and the pain in his stomach is a white hot fire.  He is curled up on the floor, weeping.  The memory is so vivid, I see it so clearly, it was as if I was there...  No, I am there, right there with him in the room.  How is this happening?  Rushing forward, I take the terrified child in my arms, holding him.  I want to find his mother and tear out her throat.  "It's okay," I whisper, stroking his hair.  "It's okay.  You aren't alone..."

With a shock like a physical jolt I yanked back my head, his blood still running down my throat.  Stefan, tears wet on his face, lowered his bleeding wrist.  "You...you were there.  I saw it.  How?"

I looked at him.  "This has never happened to you before?  With the others who fed from you?"

Slowly, he shook his head, wiping the tears from his face.  His voice was small, like the child I had seen in his head.  "No.  Never."

I nodded, feeling a sudden wave of tenderness for him so intense I reached out and put my hand on his cheek.  "When I feed, I see things...memories, experiences.  It is like sharing a soul, with the blood.  My Sire said for each of us the Gift is different.  There is something in me that joins with those I take blood from.  It's like, in that moment, we fuse together."

He nodded, taking my hand and pressing his face firmly against it.

"But usually I see into your head...this time, you saw me in your head.  I don't know...maybe because I have fed from you so often that bond is getting more intense."

"I know you weren't there, back then.  Not really...but now in my head I have the memory that you were.  It's been rewritten."

"Well," I said, still feeling the intense connection to him from the blood sharing.  "I am here now, and no one is going to hurt you."

The promises we make...promises we cannot possibly keep.

Schultheiss & Staehelin was located on the Rue du Mont-Blanc, easy walking distance from the hotel even for the Quick.  My appointment with Herr Schnidrig was for ten PM.  I had no idea what his usual business hours were, but I doubted late evenings were the norm for him.  Yet he had set the time when I responded to his emails, and as Harot's agent, I had the nagging suspicion he knew exactly what my nature was.  Why else the night meeting?  I wondered how much he knew about Harot himself.

Stefan had insisted he should accompany me there, but I ordered him to stay in the room.  In all honesty, my motivations for keeping him back were mixed, so entangled with each other even I could not sort them out.  Some of it was logic...if this was a trap, some elaborate plan for Harot to ensnare me, if I didn't come back there was a chance Stefan could return to Athena and get help.  In the very least she would know what had happened to me.  But the rest...this bonding with Stefan was affecting me.  That image of him left to starve by his drunken mother burned in my brain.  I was feeling protective of him, against both good sense and my own will.  I wanted to keep him out of danger.

So I went alone.

The security guards at the door were expecting me, and within moments I was taking the lift to the fourth floor.  The law offices were empty...the computers and lights all shut off, the rooms thick with darkness.  All except one.  The green gold light of a desk lamp spilled from an open door, and focusing my senses, I could here the steady drumming of a single human heart.  If I had still been alive, I would have taken a deep breath.  Instead, I simply headed for the lit room.

Standing in the doorway, I cleared my throat.

"Ah, Herr Draegonne.  So punctual.  Ten on the dot."  Herr Schnidrig rose from the leather throne tucked between the windows and a massive oak desk, offering me a bow with his head.  He made no effort to approach me or shake hands.  Instead, he gestured at one of the smaller leather armchairs in front of the desk.  "I am Hans Schnidrig.  Won't you please take a seat?"

I nodded, slowly crossing the room.  Unhindered by the dim light, my eyes took in the man.  He was in his late fifties at least, his thick hair a gunmetal shade of grey.  Not a single strand was out of place.  He had a broad, square face, and eyes that seemed too small for it.  There was something cold in the downturned corners of his mouth, and between his hair, immaculately clean glasses, and perfectly tailored suit, I read a kind of steely efficiency in the man.  This one was unencumbered by morals or ethics.  He would perform his duties like a machine.

Sinking into the chair, I noticed the cup of tea cooling on his desk.  As he sat across from me and sipped it, I wondered if he didn't offer me one out of coldness...or if it was awareness of my nature.

"I trust you found the de la Paix acceptable?"

"Very comfortable, yes," I replied.

"Good good," he said, laying both his hands flat on the desk.  "If there are any other services you need, you may have the utmost confidence in my discretion."

He means if I need victims to feed on.  "Thank you, Herr Schnidrig.  But mostly I am just anxious to find out what this is all about."

"Of course of course," he nodded.  "I had to be discrete in my emails, you understand.  Electronic mail is so easily intercepted and read."

I nodded but said nothing, waiting for him to make the first move.

"To begin with, I have been under instruction for the last several months to reach out to you if I did not hear from my employer every three days.  The last communication I had from him was twenty-two days ago. As per his instructions, I sought you out."

I narrowed my eyes, a half dozen questions springing to mind.  I arranged them into order.  "To be clear, your employer is Simon Harrow."

The lawyer shrugged slightly. "That is not how I know him, but that is how he is known to some."

"You stopped hearing from him...is he in some sort of trouble?"

"I am sure I have no idea."

I frowned at this, then; "Why me?  What am I to him?"

The lawyer shrugged again.  "These are matters that do not concern me, Herr Draegonne.  My instructions are only that if I do not hear from my employer, I am to turn over to you ownership of two pieces of property, and possession of an account at Wegelin & Co."

"Sorry, what is that?"

"A bank, Herr Draegonne.  Switzerland's oldest."

This didn't make any sense.  I had always known the Old Man had money, but a Swiss bank account?  And why was he giving this to me?  "Is this an account he set up for me, or one that he is just turning over to me?"

"It has existed as long as I have served him, Herr Draegonne.  It is linked, I understand, to his holdings at Monte Dei Paschi di Siena and the Berenberg in Germany."

My eyes widened somewhat.  "Those are some of the oldest banks in Europe."

"Yes, Herr Draegonne.  Yes indeed.  Just as you say.  My employer's wealth is what you Americans might call 'old money.'  Its foundations predate even our modern currency systems.  And it is all now yours.  Congratulations, mein Herr.  You are now a very wealthy man."

With no pulse to start racing, and no breath to catch, I must have seemed extraordinarily calm.  Inside, however, I was reeling.  Harot was pulling me into something, some elaborate plan or trap, but I was completely blind to the shape or pattern of it.  I couldn't make sense of this.  I knew he still existed because his voice reached out to me in those moments before waking, but he was leaving everything to me as if he was dead.  I thought again of the blood this ancient monster fed to me in my crib, and clenched my hands into fists.

"The properties consist of his home in the United States, and one near Oppenau, Germany, called Die Nacht Palast."

Fortunately, German was a language I studied in graduate school, as many academic journals were written in it.  Die Nacht Palast translated easily in my mind.  I leaned forward in my chair.  "Surely it isn't an actual palace."

Herr Schnidrig allowed himself a small smile.  "Ah but it is, mein Herr.  The Night Palace is a fine example of Baroque architecture, and a palace indeed."

I stared, incredulous.  I had seen the house Simon Harrow lived in...I had grown up in its shadow.  It was a shambles, a rotting Victorian husk.  Yet all this time Harrow had owned a palace in the Black Forest?  The more I thought about it, the less sense it made.

"Now, and this is the important part Herr Draegonne, my employer's instructions are that you must agree to go to Harrow House in America as soon as possible.  You may reside in either property, or neither, but you must visit Harrow House within the first month of claiming your inheritance. Otherwise, you forfeit everything."

I shut my eyes, nodding.  Because that is where you are hiding, isn't it?  I don't know what game you are playing but you need me to come to you.

"What if I simply refuse all of this?"

The lawyer gave another of his little shrugs.  "That is your prerogative, Herr Draegonne.  But consider carefully.  You would be turning down many hundreds of millions of Euros."

Damien, his voice seemed to whisper in the back of my mind.  You have already sold your soul.  What have you to lose?

I opened my eyes.  "What do I need to sign?"

I left the office two hours later, deals with the devil spinning round in my head.  To clear it, I walked around in circles, up the Rue de Chantepoulet to the Basilique Notre-Dame de Genève, her flying buttresses stabbing the belly of the night sky.  Then I moved down the Place de Cornavin, turning my face upwards to feel the light rain that had started to fall.  Harot haunted my thoughts, his presence so strong he might have been stalking the streets of Geneva right beside me.  I had to figure out the meaning of these opening moves if I was ever to understand his endgame.  I asked you to help me become a vampire, my mind whispered.  Now you are turning me into Count Dracula.

I turned down the Rue de Monthoux, and suddenly froze in my tracks.  Whirling round, I scanned the street around me, but saw nothing unusual there in the dark.  Still, a slow sense of wrongness was spreading through me, silencing my thoughts of Harot's game.  Something wasn't right...I could feel it, though I couldn't in any rational way explain why.  I waited, motionless, letting the crowds pass me by.  I scanned their faces, drank in their scents, listened for their heartbeats.  There were no Shades among them, and none of my own kind...

I closed my eyes.

My focus went inward, my senses immersed in the Blood.  I followed the flow of it through the black channels of my veins.  Athena was there, of course...I caught fleeting glimpses of her hundreds of miles away.  Nothing I felt from her hinted danger.  I looked deeper.

Flashes of blackness...sickening and cruel...an animal trapped in the dark...  Is that you, Harot?  Hiding in the blood you gave to me?

Then, suddenly, another image bloomed, blinding.  I saw Stefan, facedown in an alleyway, the night rain falling on his back.  My eyes snapped open and I ran, a blur slicing through the crowds.

I let the blood pull me, that part of Stefan I had stolen earlier that still flowed through me.  I followed it through the labyrinthine streets like a red string.  Closer.  Closer.  I pushed myself harder, drawing on all the strength Athena had given me to propel myself.  I was nearly flying.

Then, turning down a narrow alley just minutes from the hotel, I found him.

I dropped to my knees beside the boy, my senses leaping on him.  His breathing was shallow, his pulse so weak it was barely a murmur.  He was alive...but barely.  I scooped him up, my fangs extending not in Hunger but in a sudden primal, territorial rage.  The vampire had not even bothered to cover its tracks.  On the boy's thoat the wound still oozed, jagged punctures surrounded by bruised and purpled skin.

Someone else had drained him, and left him inches from death.

Read Part Eight here

Tuesday, November 11, 2014

REVIEW: MICHAEL ROWE "ENTER, NIGHT"



Once upon a time, ages ago it seems, there was a blood-drinking undead monster people used to call a "vampire."  Maybe you have heard of it.  These beings were not preening teenage pretty boys, Swedish sex symbols, or thinly disguised sparkly allegories for Mormonism. They were personifications of disease and contagion, living dead whose rabid bite spread virulence in ever-widening circles of infection.

And they were scary motherfuckers.

Rowe's genuinely frightening Enter, Night is set in 1972, intentionally or unintentionally right around the time vampires stopped being scary and instead became personifications of Erica Jong's "zipless fuck."


Michael Rowe's genuinely frightening Enter, Night is set in 1972, intentionally or unintentionally right around the time vampires stopped being scary and instead became personifications of Erica Jong's "zipless fuck."  Starting with TV's Barnabas Collins in 1967, and culminating in Frank Langella's blow-dried and fangless Dracula (1979), the 70s were when vampires shed their less attractive attributes and handed them off to their poorer zombie cousins.  This is the decade that brought us books like The Dracula Tape (1975), Interview with the Vampire (1976) and Hotel Transylvania (1978), each of which launched a popular series of good-guy vampire books, a trend which finally reached its bloodless nadir in the Twilight frenzy.  Published right in the midst of True Blood and Twilight and Vampire Diaries mania, Enter, Night (2011) joyously and utterly rejects the post-Seventies vampire, taking us back to the days when vampires horrified rather than titillated.

In many ways, Enter, Night echoes the one truly great vampire novel of the 70s, Stephen King's 'Salem's Lot.  If I called it a "Canadian 'Salem's Lot" I would do so as a compliment.  Both novels feature protagonists who return to the small town they grew up in after losing a spouse, both feature an antagonist strongly resembling Stoker's King Vampire, both have something to say about the nature of insular communities.  Hell, both even have young boys who figure out what is going on before the adults do.  But Enter, Night is not merely "Kurt Barlow visits Northern Ontario."  We could, in fact, draw just as many parallels to Dark Shadows (a town named after the wealthy family that founded it, a slumbering evil awakened, etc).  Enter, Night simply manages to pay tribute to its influences and roots while still feeling fresh.

This is not an easy trick, considering how much ink has already been spilled on the vampire, and I tip my hat to Rowe for having the chutzpah to try.  One of the things that has kept me away from a  "vampire" book despite a fascination with the buggers is that 'Salem's Lot has already been written.  Really the only way to write something original about them is to reinvent the vampire (the usual route) or find a new setting to place the classic vampire in.  Rowe choses the path less taken and weaves his tale through Canadian history, so much so that "Canada" is almost the main character in the book.  From the 17th century missionary work of French Jesuits to the brutal mind-20th century "Indian school" where a Native American protagonist had his culture beaten out of him, Rowe makes sure his novel isn't 'Salem's Lot or Dracula by keeping his setting up front on each page.  

The plot is fairly simple.  A mother returns to the small town she ran off from with her (then) boyfriend and now (deceased) husband.  Pregnant at the time, the couple was fleeing his mother, the tyrannical Mommie Dearest matriarch who runs the entire town.  Now destitute after her husband's death, she is coming to stay with her wealthy mother-in-law, accompanied by her fifteen-year-old daughter and her late husband's gay younger brother (who also fled Mommie Dearest after she had him committed at the age of seventeen for six months to "cure" him of his homosexuality).  A lot of the novel's color and texture comes from this rather baroque family drama, mainly from the strong portrayals of the gay brother and the widow (the daughter reads a bit too underdeveloped and uncomplicated for a teenager, and the grandmother is a bit too stereotypically über-bitch).

The returning trio has horrible timing.  At the same time they come home, a deranged serial killer arrives as well, a voice calling to him from Spirit Rock, a spot outside of town were dogs suffer sudden panic attacks, psychopaths hear whispers, and the local Ojibwa once drew paintings of the wendigo and manitou.  What the killer unleashes there sets the rest of the novel in motion.

I want to avoid specifics, but I will say that these are classic vampires Rowe is dealing with, and in a novel commentary on Canadian history offers these monsters as just another horror European colonialism inflicted on the native populace.  The last section of the book, in fact, delves into their backstory and is a chilling tale in and of itself (one can easily see this part of the book as a movie). There are times when Rowe beats the dead analogy horse one too many times--pointing out the similarities between colonialism and vampirism, the rich and vampirism, etc--but these passages are outweighed by the genuine chills he packs into the book.  There is a scene mid-way through, between a twelve-year-old boy and his dog, that earns a Hall of Fame spot in vampire literature (the boy himself, who I mentioned briefly above, is another memorable character...he and the gay brother-in-law were personal favourites).

You know all those horror cliches about who can and who can't get killed?  Rowe never read them. 

At the risk of spoilers, another fine aspect of Rowe's storytelling is that no one is safe.  You know all those horror cliches about who can and who can't get killed?  Rowe never read them.  There were several times when my jaw dropped open.  In addition, no one seems to have ever told him you are supposed to wrap everything up neatly at the end.  Good for him.

All in all, if you like horror novels and vampires, this is one that needs to be on your list.